![]() This means one could make a custom crafting GUI that also works with other mod items, or make certain procedure spawn gems of items from another mod.Īnother new useful procedure block is a procedure block to set the attack target of an entity to another entity. In practice, this means MCreator mods can now check if a certain mod is loaded and if it is, use blocks or items from any other mod in procedures. One of the cool new procedure block sets is procedure blocks to check whether a mod with a certain ID is loaded, and procedure blocks to convert block or item registry names to a block or item instance that can be used in procedures. We did not forget to add some new procedure blocks either. This means that procedures can now place custom dimension blocks, or for example, custom entity spawn eggs can be used in recipes. Custom dimension portal blocks and more importantly, spawn eggs, are now shown in item selectors. This feature may not be immediately noticed, but it is very important. ![]() Those parameters define how often the entity will execute ranged attacks, and how far the target can be for the entity to still perform ranged attacks to it. Ranged attacks of custom entities now have a parameter of attack interval and radius. This will allow users to make arbitrarily complex bone meal logic for custom blocks and plants. They can provide conditions for use, whether its use is successful, and action when the bone meal is used successfully. This means the items used for armor and shown in inventory and in hand can now have custom JSON or OBJ models.Ĭustom blocks and plants can now specify how they react to being fertilized with the bone meal. a locker GUI where one GUI slot needs to be filled with a key, for example, to unlock pickup from another GUI slot.Īrmor can now define custom item models, not just the entity model of rendered armor when equipped. This way, the removal of an item in a slot can be locked by a procedure, resulting in eg. There are now optional procedure-provided conditions to disable item pickup or placement too. Stack input can now be limited to items tagged in a particular item tag, not only for one specific item. The Slot GUI component is also getting some improvements. The component also features an optional visibility condition procedure. Procedures can provide player models, models of nearby entities, or any other entity generated by the procedure. Using this component, one can render any entity the procedures can provide in the GUI with desired scale and optional tracking of the mouse cursor. The other one is rendered entity model GUI component. This update does not add one, but two new GUI components. All existing components will be converted to translatable automatically and all of their texts will be visible on the localization tab of the workspace browser. MCreator will automatically extract texts from UI elements and provide them in the translations list for the translation. Labels, buttons, text fields, and checkboxes can now be translated. ![]() Existing tokens will show as plain text in the update. Due to the somewhat complex nature of tokens, there is no automatic conversion, so this will need to be manually converted. This way, any value or string that can be generated in procedures can be shown on labels, offering practically unlimited flexibility. ![]() MCreator 2023.1 is replacing the old tokens system to print values in GUIs with new string procedure providers. We have also prepared a wiki page explaining new biome parameters. MCreator also estimates surface coverage for the overworld based on the provided parameter ranges and provides useful help tips to help users decide the range to use. The new biome parameters system is compatible with Minecraft 1.18+ biome definitions that define value ranges that the biome will generate in. The next important feature in this update is improved biome parameters. There is of course an on-click procedure trigger, and also an optional visibility condition procedure. With this feature, one can define buttons of any shape that change appearance on hover. After many updates of wait, image buttons in custom GUIs are finally there. For some, this feature could be even more important.
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